We nonetheless do not know a lot about what’s within the growth
One yr after saying a paid growth for Factorio, the builders nonetheless have not revealed a lot of what it will convey. However they’ve now confirmed one thing that may not be massive however is giant: they plan for the growth to really feel as massive as the entire base recreation over again. Factorio isn’t a small recreation, in order that’s a powerful plan.
“We nonetheless do not wish to be particular about many issues, not even the growth identify, however we will begin by providing you with some common thought concerning the scale of the undertaking,” Wube Software program mentioned within the a devblog on Friday. “The final purpose is to make the growth really feel like as massive an addition as the entire vanilla recreation. Because of this we plan to cost it at $30.00, and put in sufficient content material to make it effectively well worth the worth.”
That is a powerful purpose. Factorio actually does really feel big. We begin out as only a wee fella chopping down timber, as is the way in which with constructing video games, however quickly are protecting half a planet with a large automated industrial panorama of mines, machines, conveyer belts, trains, defences, and extra with the purpose of constructing a rocket to depart the planet. We have declared it among the finest administration video games as a result of it’s.
“Truthfully, making the worth (and thus the anticipated scope) a little bit bit extra concrete on this approach, motivates us not solely to make sufficient, but in addition to not overshoot, so we would not spend one other 9 years doing it,” Wube continued. “Usually the truth that the workforce dimension has elevated, and there are a whole lot of issues within the engine that we already solved, ought to hopefully suggest that the growth takes approach much less time than the bottom recreation.”
In addition they gabbed a bit about their plans for various levels of improvement, and the way technically they plan to launch it. After initially planning for the bottom recreation to turn into steady with model 1.1 then depart it behind, yeah, seems video games do not actually simply ‘turn into steady’. Now they plan to replace the bottom recreation to v1.2 and construct the growth on prime of that, with the bonus facet impact of the bottom recreation benefitting from a few of the growth’s quality-of-life enhancements and such.